RealFiction — Distributed Multiplayer Server Infrastructure
Architected and operate a live multi-server game platform on Oracle Cloud Infrastructure (Ubuntu Linux) — a Velocity proxy fanning out to authoritative Java game nodes over MariaDB and Redis, run as player-facing infrastructure.
- → Multi-node architecture: custom backend services, persistent player data, live production debugging.
- → Networking, deployment pipelines, process monitoring, JVM tuning, runtime optimization.
- → Performance and responsiveness treated as operational priorities; every change behind a known-good baseline.