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OCR-based desktop assistant designed for reliability under noisy UI conditions. Emphasis on low-latency response, stable interaction, and robust parsing.
Software Engineering • Systems • Performance
I’m a Computer Science student focused on shipping production-grade work: clean architecture, correctness, measurable performance, and pragmatic debugging.
Two projects that best represent how I build: correctness, performance, and shipping.
OCR-based desktop assistant designed for reliability under noisy UI conditions. Emphasis on low-latency response, stable interaction, and robust parsing.
Multi-server network with performance tuning, plugin ecosystem management, and deployment hygiene. Focused on stability, scalability, and player experience.
Selected work with clear impact-focused, readable, and representative.
OCR-based desktop assistant focused on accurately interpreting on-screen prompts and selecting responses. Built with attention to latency, OCR noise filtering, and reliable UI interaction.
Multi-server network with performance tuning and plugin ecosystem management. Emphasis on stability, scalability, and player experience.
Migrated and refactored plugins to meet Folia’s region-threading constraints. Reduced async world access violations and improved scheduling correctness.
Multiplayer game concept and prototyping work in Unreal Engine. Focused on reusable gameplay systems and clean content organization.
I’m a Computer Science student who enjoys building software that’s reliable, fast, and maintainable. I gravitate toward systems, tooling, and performance work; the kind where you prove correctness through careful engineering, profiling, and clean abstractions.
I’ve built production-style projects across desktop tooling, game development, and server infrastructure. I’m looking for a Software Engineering internship where I can contribute to real codebases, learn from strong engineers, and ship meaningful improvements.
One click to download. Keep it current.
The fastest way to reach me is by email.
If you’re hiring for an internship and want someone who can ramp quickly, debug effectively, and ship clean changes, I’d love to talk.
Open to internship opportunities in software engineering, especially roles involving systems, performance, tooling, infrastructure, or game technology.
If you have a role that values ownership and strong debugging, I’m a good fit.