Software Engineering • Systems • Performance

I build reliable, high-performance software systems, tooling, and game infrastructure.

I’m a Computer Science student focused on shipping production-grade work: clean architecture, correctness, measurable performance, and pragmatic debugging.

Systems + tooling Performance mindset Infrastructure + ops Game systems (UE5) Clean, testable code
Intern
Software Engineering
Java / C++
Systems-focused
Linux
Ops + debugging

Projects

Selected work with clear impact-focused, readable, and representative.

RealChat

OCR-based desktop assistant focused on accurately interpreting on-screen prompts and selecting responses. Built with attention to latency, OCR noise filtering, and reliable UI interaction.

  • Designed for stability under imperfect OCR and inconsistent UI layouts.
  • Built with a “correctness first” mindset: predictable behavior over time.
Python OCR macOS API integration Packaging

RealFiction Minecraft Network

Multi-server network with performance tuning and plugin ecosystem management. Emphasis on stability, scalability, and player experience.

  • Managed configuration and plugin interactions with a performance-first approach.
  • Prioritized uptime and smooth gameplay under real-world load.
Java Folia / Purpur Linux Performance Ops

Folia Compatibility Work

Migrated and refactored plugins to meet Folia’s region-threading constraints. Reduced async world access violations and improved scheduling correctness.

  • Refactored unsafe world access patterns into region-safe scheduling models.
  • Improved robustness by eliminating thread violations and cleanup bugs.
Java Concurrency Debugging Correctness

Abandoned Horror (UE5)

Multiplayer game concept and prototyping work in Unreal Engine. Focused on reusable gameplay systems and clean content organization.

  • Built a scalable foundation for gameplay iteration and system reuse.
  • Approached prototyping with production organization and documentation.
Unreal Engine 5 Gameplay Systems Design docs

I’m a Computer Science student who enjoys building software that’s reliable, fast, and maintainable. I gravitate toward systems, tooling, and performance work; the kind where you prove correctness through careful engineering, profiling, and clean abstractions.

I’ve built production-style projects across desktop tooling, game development, and server infrastructure. I’m looking for a Software Engineering internship where I can contribute to real codebases, learn from strong engineers, and ship meaningful improvements.

Languages
Java, Python, C/C++, Assembly (MASM), JavaScript/TypeScript
Software
APIs, packaging, debugging, profiling, clean architecture
Systems
Linux, macOS, concurrency, performance, automation
Game dev
Unreal Engine 5, gameplay systems, iteration, design docs
Tools
Git, Maven/Gradle, Docker basics, CI basics
Infrastructure
Servers, deployment hygiene, observability mindset

Resume

One click to download. Keep it current.

Resume PDF

Contact

The fastest way to reach me is by email.

If you’re hiring for an internship and want someone who can ramp quickly, debug effectively, and ship clean changes, I’d love to talk.

Availability

Open to internship opportunities in software engineering, especially roles involving systems, performance, tooling, infrastructure, or game technology.

If you have a role that values ownership and strong debugging, I’m a good fit.