I started in game development, where a desync or a lag spike is something the player on the other side of the screen feels immediately. Since co-founding Imagicast in 2021, I’ve expanded from gameplay systems into infrastructure, languages, and developer tools.
I like understanding where state lives, what happens when a dependency disappears, how a change gets rolled back, and whether the next engineer can tell what the system is doing.
I’m seeking Summer 2027 internships in software engineering and AI, with a particular interest in developer tools, backend systems, and infrastructure. I expect to complete my B.S. in May 2027 and my accelerated M.S. in May 2028, continuing the master’s online. I’m based in Berkeley and especially interested in San Francisco Bay Area or remote teams.